There are ranged magicians, traitorous sun cultists, silver-haired stabbers, bulky warriors, and plenty more to discover besides.Įvery run follows the same basic path - trek to your starting village, discover that the moon hasn't risen, receive an ultimatum from an encroaching sun cult, spend several days preparing for the final face-off with the cult's leader. You start by picking one from a handful of gifted moon-worshipping warriors, each belonging to your choice of discipline and tribe. You might be able to complete a run over lunch, but in the game's fantasy fiction you're writing up the deeds of a legend in the local history books. ![]() Gone in 60 minutesĮvery run at Moon Hunters is a tiny, fully formed pocket epic. There's more to it than that, although perhaps still not enough. ![]() Yep, Moon Hunters is a game that you can 'complete' in less than an hour. Many have commented on how short Super Mario Odyssey's main story is, but Moon Hunters firmly places that view into context.Įach run at this roguelike RPG lasts a fixed three in-game days, and it's possible to run through each of those days in less than 20 minutes.
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